4 orgs in this cluster's subtree
Every organization with primary activities in Online Gaming Communities for Youth & Marginalized Groups or any of its descendants. Click a column header to sort. Filter by name or state above the table.
| # | Organization | State | Revenue | Activities ↓ |
|---|---|---|---|---|
| 1 | EASTERSEALS BLAKE FOUNDATION Easterseals Blake Foundation is an operational organization that provides a wide range of services to children and adults with disabilities, older adults, vete… | AZ | $42.5M | 4 |
| 2 | 4G44 ESPORTS INC Lost Tribe is a nonprofit organization dedicated to empowering young Jews aged 13-24 through digital community, experiential learning, and cultural experiences… | AZ | $1.2M | 2 |
| 3 | Autism Society of Greater Phoenix Autism Society of Greater Phoenix provides support, education, and advocacy for individuals with autism and their families in Arizona. The organization offers … | AZ | $155K | 2 |
| 4 | 1N10 INC 1N10 INC is a nonprofit organization dedicated to serving and assisting LGBTQ youth. They provide a safe space and resources to help youth improve self-esteem … | AZ | $3.9M | 1 |
strategies used in this cluster
Theories of action extracted from orgs in this subtree. Click any to see the full set of orgs running the same approach.
- Digital Experiential Learning 1 orgBy integrating Jewish education into interactive digital gaming environments, young people engage deeply with cultural and historical content, because immersive, play-based experiences increase accessibility, relevance, and retention. This strategy leverages the popularity and interactivity of online gaming platforms to create meaningful, real-time learning experiences that mirror the social dynamics of youth culture. Unlike traditional classroom-based or in-person programming, it embeds curriculum-aligned content within familiar digital spaces like Fortnite and Minecraft, fostering organic community building and sustained engagement. It distinguishes itself by combining experiential education with digital fluency, transforming entertainment platforms into year-round vehicles for identity formation and learning.4G44 ESPORTS INC
- Safe Digital Engagement 1 orgBy using secure and monitored digital platforms while educating participants and caregivers on online safety, organizations foster inclusive and protected virtual spaces for vulnerable youth, because trusted and safe environments increase participation and reduce risks of harm. This strategy emphasizes both technological safeguards and community education to enable meaningful online engagement for autistic youth and marginalized groups. Unlike general virtual programming, it integrates active moderation and safety literacy, ensuring that digital spaces are not only accessible but also consistently safe and empowering. This dual focus distinguishes it from approaches that prioritize access alone without embedded safety protocols.Autism Society of Greater Phoenix